Sinbad's Model Thread
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Re: Sinbad's Model Thread
I love it! It will be a fantastic addition. 
~Asomath
~Asomath

asomath- Moderator

- Posts: 88
Join date: 2011-08-17
Location: U.S.A.
Re: Sinbad's Model Thread
Fully Rigged now guys, just gotta animate it now.
Thinking of doing:
A ~60 frame loop for "standing still" animation
A ~30 frame loop for "walking/running" animation
A ~25 frame "attack" animation
And I will just put them all in the one .fbx file with a .txt file showing the final animation frame lengths.
I know this is the process for character animation in Unity, if Unreal works differently can someone please let me know how?
Thinking of doing:
A ~60 frame loop for "standing still" animation
A ~30 frame loop for "walking/running" animation
A ~25 frame "attack" animation
And I will just put them all in the one .fbx file with a .txt file showing the final animation frame lengths.
I know this is the process for character animation in Unity, if Unreal works differently can someone please let me know how?
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
I'm afraid I can't help you much with this as I don't have any practical knowledge about skeletal animation and importing into UDK. However I'm pretty sure you can find everything you need in documentation http://udn.epicgames.com/Three/FBXPipeline.html
schveider- Team Member

- Posts: 103
Join date: 2011-08-18
Re: Sinbad's Model Thread
Ok slightly different to the Unity animation pipeline but seems easy enough.
I just have to export a seperate file with just the skeleton for each animation I want to do.
Already finished the standing still animation so I could send that plus the finished model and textures through to your google docs if you like?
Just gotta finish running and attacking
EDIT:
Just realised I'll also need to do a "Taking damage" and "Death" animation also.
I'll be honest guys, actually animating these things is not really a strong point for me, so if someone else would like to have a try I could upload what I've made so far?
I just have to export a seperate file with just the skeleton for each animation I want to do.
Already finished the standing still animation so I could send that plus the finished model and textures through to your google docs if you like?
Just gotta finish running and attacking
EDIT:
Just realised I'll also need to do a "Taking damage" and "Death" animation also.
I'll be honest guys, actually animating these things is not really a strong point for me, so if someone else would like to have a try I could upload what I've made so far?
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Hey Schveider, I uploaded a WIP of the whole thing minus any animation to your google source code site thing 
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Model looks very good. It would be nice if you could improve diffuse texture since although being 2048 it doesn't have much details and is little bit blurry.
It is not important you are not an animator. We need at least something which looks like movement and attacking for purpose of testing
. How it looks doesn't matter in this phase.
And as regards tesselation I'm afraid we can't use it so far because there is still bug in UDK which causes model's topology to be disconnected in UV map's seams.
It is not important you are not an animator. We need at least something which looks like movement and attacking for purpose of testing
And as regards tesselation I'm afraid we can't use it so far because there is still bug in UDK which causes model's topology to be disconnected in UV map's seams.
schveider- Team Member

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Join date: 2011-08-18
Re: Sinbad's Model Thread
Sweet as, I'll work on improving the textures and creating some bad animations next week 
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Luckily one of my Ex-Students has picked up where i left off on the animation side of things.
So far he has created a walk/run and an attack animation
So far he has created a walk/run and an attack animation
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
That's great! Glad to hear that 
schveider- Team Member

- Posts: 103
Join date: 2011-08-18
Re: Sinbad's Model Thread
My ex - student seems to have given up on animations for now. I think he got most of them done so I'll try and get them off him.
I can't recall if I already uploaded the model? I think I did right? Just waiting on the animations now?
I'll post up whatever I can get off him asap.
I can't recall if I already uploaded the model? I think I did right? Just waiting on the animations now?
I'll post up whatever I can get off him asap.
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Yes, you did. However for now the animations aren't so urgent since I don't have time right now to use them and it appears I won't have any in near future. Not until I finish my thesis
.
schveider- Team Member

- Posts: 103
Join date: 2011-08-18
Re: Sinbad's Model Thread
Appears we've all been a bit busy 
~Asomath
P.S. Anyone else see that Ribannah validated a member 3 weeks ago? I totally missed it until now.
~Asomath
P.S. Anyone else see that Ribannah validated a member 3 weeks ago? I totally missed it until now.

asomath- Moderator

- Posts: 88
Join date: 2011-08-17
Location: U.S.A.
Re: Sinbad's Model Thread
Alrighty, well seeing as I've apparently finished the tripod, what's a good one for me to do next?
By the way, you guys can check out the full textured model here: p3d.in/fxyVq
By the way, you guys can check out the full textured model here: p3d.in/fxyVq
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Love it 
What are you feeling up for... a Structure, Creature, Human NPC?
~Asomath
What are you feeling up for... a Structure, Creature, Human NPC?
~Asomath

asomath- Moderator

- Posts: 88
Join date: 2011-08-17
Location: U.S.A.
Re: Sinbad's Model Thread
Creature please!
or NPC, either way - lets get everything done for serenity
or NPC, either way - lets get everything done for serenity
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
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