Sinbad's Model Thread

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Re: Sinbad's Model Thread

Post  asomath on Fri Feb 17, 2012 12:13 pm

I love it! It will be a fantastic addition. Smile

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Re: Sinbad's Model Thread

Post  Sinbad on Sun Feb 19, 2012 5:29 pm

Fully Rigged now guys, just gotta animate it now.

Thinking of doing:
A ~60 frame loop for "standing still" animation
A ~30 frame loop for "walking/running" animation
A ~25 frame "attack" animation

And I will just put them all in the one .fbx file with a .txt file showing the final animation frame lengths.
I know this is the process for character animation in Unity, if Unreal works differently can someone please let me know how?

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Re: Sinbad's Model Thread

Post  schveider on Mon Feb 20, 2012 7:20 am

I'm afraid I can't help you much with this as I don't have any practical knowledge about skeletal animation and importing into UDK. However I'm pretty sure you can find everything you need in documentation http://udn.epicgames.com/Three/FBXPipeline.html

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Re: Sinbad's Model Thread

Post  Sinbad on Mon Feb 20, 2012 4:14 pm

Ok slightly different to the Unity animation pipeline but seems easy enough.
I just have to export a seperate file with just the skeleton for each animation I want to do.
Already finished the standing still animation so I could send that plus the finished model and textures through to your google docs if you like?
Just gotta finish running and attacking

EDIT:

Just realised I'll also need to do a "Taking damage" and "Death" animation also.

I'll be honest guys, actually animating these things is not really a strong point for me, so if someone else would like to have a try I could upload what I've made so far?

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Re: Sinbad's Model Thread

Post  Sinbad on Fri Feb 24, 2012 3:28 pm

Hey Schveider, I uploaded a WIP of the whole thing minus any animation to your google source code site thing Smile

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Re: Sinbad's Model Thread

Post  schveider on Sat Feb 25, 2012 10:50 am

Model looks very good. It would be nice if you could improve diffuse texture since although being 2048 it doesn't have much details and is little bit blurry.
It is not important you are not an animator. We need at least something which looks like movement and attacking for purpose of testing Smile. How it looks doesn't matter in this phase.
And as regards tesselation I'm afraid we can't use it so far because there is still bug in UDK which causes model's topology to be disconnected in UV map's seams.


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Re: Sinbad's Model Thread

Post  Sinbad on Sat Feb 25, 2012 4:04 pm

Sweet as, I'll work on improving the textures and creating some bad animations next week Smile

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Re: Sinbad's Model Thread

Post  Sinbad on Tue Mar 06, 2012 2:08 am

Luckily one of my Ex-Students has picked up where i left off on the animation side of things.
So far he has created a walk/run and an attack animation Smile

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Re: Sinbad's Model Thread

Post  schveider on Tue Mar 06, 2012 6:06 pm

That's great! Glad to hear that Smile

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Re: Sinbad's Model Thread

Post  Sinbad on Mon Apr 02, 2012 7:48 pm

My ex - student seems to have given up on animations for now. I think he got most of them done so I'll try and get them off him.
I can't recall if I already uploaded the model? I think I did right? Just waiting on the animations now?
I'll post up whatever I can get off him asap.

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Re: Sinbad's Model Thread

Post  schveider on Tue Apr 03, 2012 3:24 am

Yes, you did. However for now the animations aren't so urgent since I don't have time right now to use them and it appears I won't have any in near future. Not until I finish my thesis Smile.

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Re: Sinbad's Model Thread

Post  asomath on Thu Apr 12, 2012 8:54 am

Appears we've all been a bit busy Smile

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P.S. Anyone else see that Ribannah validated a member 3 weeks ago? I totally missed it until now.

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Re: Sinbad's Model Thread

Post  Sinbad on Thu Apr 12, 2012 5:19 pm

Alrighty, well seeing as I've apparently finished the tripod, what's a good one for me to do next?
By the way, you guys can check out the full textured model here: p3d.in/fxyVq

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Re: Sinbad's Model Thread

Post  asomath on Sat Apr 14, 2012 9:19 am

Love it Smile

What are you feeling up for... a Structure, Creature, Human NPC?

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Re: Sinbad's Model Thread

Post  Sinbad on Sat Apr 14, 2012 5:54 pm

Creature please!
or NPC, either way - lets get everything done for serenity

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