Sinbad's Model Thread
Page 1 of 7 • Share •
Page 1 of 7 • 1, 2, 3, 4, 5, 6, 7 
Re: Sinbad's Model Thread


here's a rough wip of my temple
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Nice work Sinbad, it looks lovely. Can't wait to see it when its done!
I've also now have the Prologue narrated. I'll upload it when I get back home.
~Asomath
I've also now have the Prologue narrated. I'll upload it when I get back home.
~Asomath

asomath- Moderator

- Posts: 88
Join date: 2011-08-17
Location: U.S.A.
Re: Sinbad's Model Thread
Since I'm known for being local carper I've few suggestions
.At first I think the statues could be more massive and stiff like the ones in old Egypt and I would remove these two from roofs and place them in front of the main entrance(I would preserve the middle one).Second, because you wrote you took inspiration in HoMaM 3 fortress how about to make the last tier and the buildings on it bevelled?
And now only details: the roofs of that buildings on the top are deepened.Since region of Serenity should be tropical the rains are very often so the "builders" of this pyramid must count with it.You could add some drain for water(some kind of gargoyles could appear very well) or make another roof(btw I don't think there would remain much of that "rims" after so many centuries eventually).
My last note is about that dishes or bowls or how it is called.I think they are too deep.
I was quite brief, wasn't I?
And now only details: the roofs of that buildings on the top are deepened.Since region of Serenity should be tropical the rains are very often so the "builders" of this pyramid must count with it.You could add some drain for water(some kind of gargoyles could appear very well) or make another roof(btw I don't think there would remain much of that "rims" after so many centuries eventually).
My last note is about that dishes or bowls or how it is called.I think they are too deep.
I was quite brief, wasn't I?
schveider- Team Member

- Posts: 103
Join date: 2011-08-18
Re: Sinbad's Model Thread
Haha, we now know, if you need C&C, get it from Schveider XD
Anyways, I was wondering how compatibility of different screen resolutions with UI. Do we need UI redrawn for each of the popular screen resolution sizes?
~Asomath
Anyways, I was wondering how compatibility of different screen resolutions with UI. Do we need UI redrawn for each of the popular screen resolution sizes?
~Asomath

asomath- Moderator

- Posts: 88
Join date: 2011-08-17
Location: U.S.A.
Re: Sinbad's Model Thread
I didn't say I don't like it at all.I just said what I don't like on it. 
schveider- Team Member

- Posts: 103
Join date: 2011-08-18
Re: Sinbad's Model Thread
Cheers for the critique. I'll try and work those changes into my next update.
- Sinbad
- Sinbad
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Thought I'd better post an update on my temple. here's some very rough concept art for the final look, and a wip of the lizarman statue model. 



Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
1) The pyramid concept looks really great.I imagined it somhow like that.
2)I think the narrowing in lizardman's waist looks wierd.
2)I think the narrowing in lizardman's waist looks wierd.
schveider- Team Member

- Posts: 103
Join date: 2011-08-18
Re: Sinbad's Model Thread
Interesting thing in there. The roof could also have a different solution (regarding the rains): holes. This way, small water ducts can transport water to the interior of the pyramid. Depending on how you imagine the inner dungeon, small cascades could be seen here and there due those holes, internal gardens, etc. It all depends on how dependable of water and nature the local folk was.

Panda Tar- Spectator

- Posts: 7
Join date: 2011-09-11
Age: 29
Location: Florianópolis - Brasil

Re: Sinbad's Model Thread
Little WIP update on the actual temple construction. Should be finished as of end of today... hopefully... maybe. 

Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Can't wait to see it when you finish it!
~Asomath
~Asomath

asomath- Moderator

- Posts: 88
Join date: 2011-08-17
Location: U.S.A.
Re: Sinbad's Model Thread
New update, only have to do the tiers now and then texture it all. 

Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Sorry it's taking so long guys.. I guess I was overly optopmistic with my timeframe guesses. Here's my latest WIP:

So now I just have to add the damaged areas, vines, stairs and texture it all.
My guess is it'll take another week (now that I can be realistic about timeframe)
Cheers,
- Sinbad

So now I just have to add the damaged areas, vines, stairs and texture it all.
My guess is it'll take another week (now that I can be realistic about timeframe)
Cheers,
- Sinbad
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread

just the vines and textures left now guys. do you think we'll need the vines? it's already getting to be pretty high poly..
Also, what sort of texture maps can the engne use? bump maps? normal maps?
Cheers,
- Sinbad
Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Re: Sinbad's Model Thread
Added vines, time to texture.


Sinbad- Team Member

- Posts: 74
Join date: 2011-08-26
Page 1 of 7 • 1, 2, 3, 4, 5, 6, 7 
Similar topics» Inu Inu no Mi: Model Fox
» Hebi Hebi no Mi, Model: Anaconda
» Wii U Thread
» Points thread.
» About the Advertising Thread
» Hebi Hebi no Mi, Model: Anaconda
» Wii U Thread
» Points thread.
» About the Advertising Thread
Page 1 of 7
Permissions in this forum:
You cannot reply to topics in this forum



