Sinbad's Model Thread

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Re: Sinbad's Model Thread

Post  Sinbad on Fri Sep 02, 2011 7:01 pm



here's a rough wip of my temple

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Re: Sinbad's Model Thread

Post  asomath on Sat Sep 03, 2011 11:05 am

Nice work Sinbad, it looks lovely. Can't wait to see it when its done!

I've also now have the Prologue narrated. I'll upload it when I get back home.

~Asomath

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Re: Sinbad's Model Thread

Post  schveider on Sun Sep 04, 2011 8:30 am

Since I'm known for being local carper I've few suggestions Smile.At first I think the statues could be more massive and stiff like the ones in old Egypt and I would remove these two from roofs and place them in front of the main entrance(I would preserve the middle one).Second, because you wrote you took inspiration in HoMaM 3 fortress how about to make the last tier and the buildings on it bevelled?
And now only details: the roofs of that buildings on the top are deepened.Since region of Serenity should be tropical the rains are very often so the "builders" of this pyramid must count with it.You could add some drain for water(some kind of gargoyles could appear very well) or make another roof(btw I don't think there would remain much of that "rims" after so many centuries eventually).
My last note is about that dishes or bowls or how it is called.I think they are too deep.

I was quite brief, wasn't I? Very Happy

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Re: Sinbad's Model Thread

Post  asomath on Sun Sep 04, 2011 1:17 pm

Haha, we now know, if you need C&C, get it from Schveider XD

Anyways, I was wondering how compatibility of different screen resolutions with UI. Do we need UI redrawn for each of the popular screen resolution sizes?

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Re: Sinbad's Model Thread

Post  schveider on Mon Sep 05, 2011 11:25 am

I didn't say I don't like it at all.I just said what I don't like on it. Razz

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Re: Sinbad's Model Thread

Post  Sinbad on Mon Sep 05, 2011 11:07 pm

Cheers for the critique. I'll try and work those changes into my next update.

- Sinbad

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Re: Sinbad's Model Thread

Post  Sinbad on Wed Sep 14, 2011 7:00 pm

Thought I'd better post an update on my temple. here's some very rough concept art for the final look, and a wip of the lizarman statue model.

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Re: Sinbad's Model Thread

Post  schveider on Thu Sep 15, 2011 5:06 am

1) The pyramid concept looks really great.I imagined it somhow like that.
2)I think the narrowing in lizardman's waist looks wierd.

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Re: Sinbad's Model Thread

Post  Panda Tar on Thu Sep 15, 2011 1:17 pm

Interesting thing in there. The roof could also have a different solution (regarding the rains): holes. This way, small water ducts can transport water to the interior of the pyramid. Depending on how you imagine the inner dungeon, small cascades could be seen here and there due those holes, internal gardens, etc. It all depends on how dependable of water and nature the local folk was.

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Re: Sinbad's Model Thread

Post  Sinbad on Thu Sep 15, 2011 10:40 pm

Little WIP update on the actual temple construction. Should be finished as of end of today... hopefully... maybe.

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Re: Sinbad's Model Thread

Post  asomath on Fri Sep 16, 2011 1:18 pm

Can't wait to see it when you finish it!

~Asomath

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Re: Sinbad's Model Thread

Post  Sinbad on Sat Sep 17, 2011 5:02 am

New update, only have to do the tiers now and then texture it all.

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Re: Sinbad's Model Thread

Post  Sinbad on Wed Sep 21, 2011 5:49 pm

Sorry it's taking so long guys.. I guess I was overly optopmistic with my timeframe guesses. Here's my latest WIP:

So now I just have to add the damaged areas, vines, stairs and texture it all.
My guess is it'll take another week (now that I can be realistic about timeframe)

Cheers,


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Re: Sinbad's Model Thread

Post  Sinbad on Thu Sep 22, 2011 8:01 pm


just the vines and textures left now guys. do you think we'll need the vines? it's already getting to be pretty high poly..
Also, what sort of texture maps can the engne use? bump maps? normal maps?

Cheers,


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Re: Sinbad's Model Thread

Post  Sinbad on Sun Sep 25, 2011 10:44 pm

Added vines, time to texture.


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